Secrets of Aletheia

Enter a dark fantasy world where death is only the beginning. Play as a fallen warrior lich clad in ebony armor.

Available in Early Access....

Pages from the Lore Book

Let's be real for a second: Kickstarter has broken the hearts of too many PC gamers. We have all been there—hyping up a project, dropping $50 or $100 on a "Super Early Bird" tier, and then... waiting. And waiting. Delays happen, scope creep happens, and sometimes, the game just vanishes into the void. The traditional crowdfunding model feels outdated for the speed of modern indie development.

That is why for my upcoming titles, Secrets of Aletheia and my new 2D Strategy RPG, I decided to take a different path. I didn't want a donation box; I wanted a community economy.


Enter the $BBY Token

Instead of asking for pledges on a promise, we are building a community. By supporting the project via our Buboy ($BBY) token on the TON network, you aren't just a "backer"—you are an active participant in the game's economy before it even launches. This allows us to:

  • Fund Development Directly: Your support flows straight into creating art assets, game updates, maintaining servers, and fueling those late-night coding sessions.
  • Retain Control: Unlike a donation that is gone forever, holding $BBY is a testament to your trust in us. You maintain full custody and control of your support at all times.
  • Grow Together: Token growth is community growth. We are building a tribe, not a customer base.

"A Tokenized Partnership where the community is the foundation of the project."

Both Secrets of Aletheia (a 2D JRPG-style adventure) and our new tactical RPG with MMO elements and blockchain are currently in active development. If you are tired of empty promises and want to help build a game where your voice and presence actually matter, check the support button above.


Let's build something legendary together.

Hello, everyone! Welcome to my blog. Today I want to tell you about Black Desert Online. I'm back to playing this game and I'm loving it! I am still playing Elder Scrolls Online, but not to seriously because issues the devs aren't fixing. I tried BDO before, but it was so laggy in town where I wanted to do life skills. I hate grinding too much, especially if I don't see any progress. But when I logged in two days ago, the game was smooth and stable. I could stay in Velia and do my afk activities without any lag or disconnects. One of the cool features of this game is that you can let your character fish or process materials on its own until it runs out of resources or inventory space. Disconnects were a big problem before, but now that they're fixed, I think I'll stick with this game for a while.

Another thing that I'm excited about is the 3v3 pvp system. It's a new mode that was added recently, and it's a lot of fun. You can use any character that you have already leveled up, and you just select the gears for that game mode. You can choose from different classes and roles, and team u...(truncated 7045 characters)... and it showed me where to go next. I was so happy!

I followed the map, and it led me to the next quest giver. From there, it was smooth sailing. I completed the rest of the questline without any problems, and finally unlocked the Psijic Order skill line. It was such a relief!

I hope you enjoyed my story, and maybe learned something from it. If you ever want to level up the Psijic Order skill line, don't forget to check your Quest Items tab! You never know what you might find there.


I'll be posting this on my Twitter account, let me know your comment. Thanks for reading, and happy gaming!

Hey, fellow gamers! Today I want to talk about a problem that many of us face when playing mmorpgs: the game's lifespan. How many times have you invested hours, days, or even months into a game, only to see it die out, lose players, or become a cash grab? I know I have, and it sucks.

One of the main issues with mmorpgs is that they are designed to keep players hooked for as long as possible, but they often fail to deliver on their promises. They promise us endless content, epic adventures, and social interactions, but they end up being repetitive, boring, and isolating. They make us pay for everything, from cosmetics to inventory space to power-ups, and they don't care about the quality of the game or the feedback of the players. They just want to squeeze as much money as possible from us before moving on to the next project.

Another issue is that mmorpgs are constantly evolving and changing, but not always for the better. Sometimes they introduce new features or updates that break the game, make it unbalanced, or ruin the fun. Sometimes they remove features or content that we loved, or change the core mechanics of the game without warning. Sometimes they just stop updating the game altogether, leaving it in a state of decay and neglect.

This leads to a situation where our gaming life outlives our mmorpg. We grow attached to our characters, our guilds, our friends, and our memories, but we have no reason to keep playing the game. We feel bored, frustrated, or betrayed by the game developers. We lose interest in the game, or we move on to another one. We leave behind a part of ourselves that we can never get back.

I think this is a sad and unfortunate reality of mmorpgs, and I wish there was a way to prevent it. I wish there were more games that respected their players, that offered meaningful and engaging content, that listened to their feedback, and that cared about their longevity. I wish there were more games that made us happy, not addicted.


What do you think? Do you agree with me? Have you ever experienced this problem with mmorpgs? How do you cope with it? I'll be posting this on my Twitter account, let me know your comment. Thanks for reading!

About

I am an indie developer and PC gamer on a mission to redefine ownership in gaming. Currently building two major titles: Secrets of Aletheia (a dark fantasy RPG) and an untitled 2D Strategy RPG integrated with Web3 technology. Join me as we build the future of gaming, one pixel at a time.

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